1. PNJs
  2. operation
  3. yavin_4
  4. enemy
  5. difficulty_1
  6. boss
  7. companions
  8. boss_sith
Portrait

Seigneur Kurse <Commandant Révanite>

Level 60 | Champion | Commandant Révanite


Attributs

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

[dispel_immobilize]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize

[dispel_immobilize]
noneinstantanéany1900100%

Choc bondissant

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​leaping_smash

Choc bondissant
15sincantation de 3s150 m1, 380100%

Fente traumatisante supérieure

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​traumatic_slash

Fente traumatisante supérieure
6sinstantané4 m1, 340100%

Attaque de mêlée

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​melee_attack

Attaque de mêlée
noneinstantané4 m1, 320100%

[flurry_blocker]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​flurry_blocker

[flurry_blocker]
noneinstantané1 500 m2100100%

[dispel_immobilize_final_phase]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​dispel_immobilize_final_phase

[dispel_immobilize_final_phase]
noneinstantanéany3900100%

[self_cast_jump_up]

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​logic.​self_cast_jump_up

[self_cast_jump_up]
3sinstantanéany4100100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_bloodsith_bms_non_a06
  • Material: head_bloodsith_bms_non_a06c01
  • Material 1: eye_sith_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_sith_non_h03_p
    eyecolor
     eyecolor_sith_non_h05_s
      complexioncomp_sith_non_sith10_02_u
        ageage_bloodsith_non_oldest01_m
          Body details
          SlotDetails
          chestchest_capetight_bms_archetype
          • + chest_capetight_bms_heavy_sw_a08_loinn
          • + chest_capetight_bms_heavy_sw_a08_collar
          • + chest_capetight_bms_heavy_sw_a08_loin
          • Material: chest_capetight_heavy_sw_a08c02_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_sw_a06c04_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_sw_a06_forearm
          • Material: hand_gauntlet_heavy_sw_a06c04_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_sw_a06_front
          • Material: waist_belt_heavy_sw_a06c04_u
          legleg_pant_bms_archetype
          • Material: leg_pant_heavy_sw_a06c04_m_v02
          bootboot_thigh_bms_archetype
          • + boot_thigh_bms_heavy_sw_a06_shin
          • Material: boot_thigh_heavy_sw_a06c04_u