1. PNJs
  2. location
  3. balmorra_republic
  4. bonus
  5. staged
  6. trade_sanctions
  7. imperial_quartermaster
Portrait

Intendant impérial

Level 32 | Elite | Incendiaire


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Rafale de flammes

FQN: abl.​npc.​ability.​tech.​flame_burst

Rafale de flammes
9sinstantané15 m0100%

Souffle de fusée

FQN: abl.​npc.​ability.​tech.​rocket_blast

Souffle de fusée
9sinstantané30 m0100%

Bombe incendiaire

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Bombe incendiaire
12sincantation de 3s30 m0150%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_npc01
  • Material: head_human_bms_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h02_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c29_m
          agescar_human_non_c02_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_med_ge_a11_shld
            • + chest_armor01_bms_med_ge_a11_back
            • + chest_armor01_bms_med_ge_a11_loin
            • Material: chest_armor_heavy_ge_a11impheavy01_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_ge_a11impheavy01_u_v02
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a11_forearm
            • Material: hand_glove_heavy_ge_a11impheavy01_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a11_front
            • + waist_belt_bms_med_ge_a11_back
            • Material: waist_belt_heavy_ge_a11impheavy01_u
            legleg_armor02_bms_archetype
            • Material: leg_armor02_heavy_ge_a11impheavy01_m_v02
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a11_shin
            • Material: boot_tall_heavy_ge_a11impheavy01_u