1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. lobby
  6. fleet
  7. vendor
  8. vendor_schematics_basic_comm
Portrait

Sergent Mag <Marchand de cristaux de données ordinaires>

Level 55 | Elite | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Vendor information
  • pkg.vendor.endgame.schematics.rank01
Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber04_stache
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_non_h36_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor
       eyecolor_human_non_h01_s
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_med_ge_a02_collar
        • + chest_baggy_bms_med_ge_a02_strap
        • + chest_baggy_bms_med_ge_a02_shld
        • Material: chest_baggy_med_ge_a02repofficer02_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_a02repofficer02_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_med_ge_a02_cuff
        • Material: hand_glove_med_ge_a02repofficer02_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_ge_a02_back
        • + waist_belt_bms_med_ge_a02_front
        • Material: waist_belt_med_ge_a02repofficer02_u
        legleg_pant_bms_archetype
        • Material: leg_pant_med_ge_a02repofficer02_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer02_u