1. PNJs
  2. location
  3. corellia
  4. world_arc
  5. imperial
  6. the_battle_of_corellia
  7. green_jedi_guardian
Portrait

Gardienne Jedi vert

Level 49-50 | Strong | Gardien Jedi


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Appel protecteur

Réduit de 20 % les dégâts subis par l'utilisateur pendant 9 secondes. Remarque : pouvoir équilibré pour les PNJ utilisateurs.

FQN: abl.​npc.​ability.​force.​warding_call

Appel protecteur
2m 0sinstantanéany150100%

Forme Soresu

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Forme Soresu
60sinstantanéany100100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstantané4 m50100%

Champ de balayage

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Champ de balayage
12sinstantané4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstantané15 m25100%

Stase experte

Version instantanée et faible de la stase de Force. REMARQUE - Équilibré pour les PNJ utilisateurs à cause de la durée de l'étourdissement.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Stase experte
60sinstantané15 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_twilek_bfs_african_a01
  • Material: head_twilek_bfs_african_a01_v03
  • Material 1: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_twilek_bfs_non_a02
  • Material: hair_twilek_non_a02_v01_f
hair_twilek_bfs_non_a06
  • Material: hair_twilek_non_a06_v01_f
skincolor
(one of 3)
 skincolor_twilek_non_h03_p
     skincolor_twilek_non_h01_p
       skincolor_twilek_non_h02_p
        eyecolor
         eyecolor_twilek_non_h02_s
          facepaint
          (one of 2)
          makeup_twilek_non_c02_f
            tattoo_twilek_non_c07_f
              Body details
              SlotDetails
              chestchest_robe02_bfs_archetype
              • + chest_robe02_bfs_heavy_jk_a12_back
              • Material: chest_robe02_heavy_jk_a12c04_f
              bracerbracer_short_bfs_archetype
              • Material: bracer_short_heavy_jk_a12c04_u_v01
              handhand_glove_bfs_archetype
              • + hand_glove_bfs_heavy_jk_a12_forearm
              • Material: hand_glove_heavy_jk_a12c04_u
              waistwaist_belt_bfs_archetype
              • + waist_belt_bfs_heavy_jk_a12_back
              • + waist_belt_bfs_heavy_jk_a12_front
              • Material: waist_belt_heavy_jk_a12c04_u
              legleg_pant_bfs_archetype
              • Material: leg_pant_heavy_jk_a12c04_f_v02
              bootboot_tall_bfs_archetype
              • + boot_tall_bfs_heavy_jk_a12_shin
              • Material: boot_tall_heavy_jk_a12c04_u
              All NPCs with this appearance (8)