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  8. wounded_republic_trooper
Portrait

Soldat de la République blessé

Level 32 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c19_m
          Body details
          SlotDetails
          chest
          (one of 2)
          chest_tight_bmn_archetype
          • Material: chest_tight_med_ge_a01repsoldier02_m
          chest_tight_bmn_archetype
          • + chest_tight_bmn_med_tr_a01_collar
          • Material: chest_tight_med_ge_a01repsoldier02_m
          hand
          (one of 2)
          hand_gauntlet_bmn_archetype
          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
          hand_naked_bmn_archetype
          • Material: hand_naked_caucasian_young_a01c01_bmn
          • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waist
          (one of 2)
          waist_belt_bmn_archetype
          • Material: waist_belt_med_ge_a01repsoldier02_u
          waist_belt_bmn_archetype
          • + waist_belt_bmn_med_tr_a01_front
          • Material: waist_belt_med_ge_a01repsoldier02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
          bootboot_tall_bmn_archetype
          • + 1002284 – not found
          • + 1143073 – not found
          • Material: boot_tall_med_ge_a01repsoldier02_u
          All NPCs with this appearance (2)