1. PNJs
  2. location
  3. flashpoint
  4. imperial
  5. lobby
  6. endgame
  7. flavor
  8. imperial_ensign_f_v02
Portrait

Technicienne

Level 45-48 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a05
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
hair_human_bfn_non_a04
  • Material: hair_human_non_a04_v01_f
hair_human_bfn_non_a12
  • Material: hair_human_non_a12_v01_f
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h15_p
       skincolor_human_non_h35_p
         skincolor_human_non_h32_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 4)
              comp_human_non_c01_f
                comp_human_non_c28_f
                  comp_human_non_c20_f
                    comp_human_non_c29_f
                      facepaint
                      (one of 4)
                      makeup_human_non_c01_f
                        makeup_human_non_c02_f
                          makeup_human_non_c03_f
                            makeup_human_non_c04_f
                              Body details
                              SlotDetails
                              chestchest_tight_bfn_archetype
                              • + chest_tight_bfn_med_ge_a10_collar
                              • Material: chest_tight_med_ge_a10impofficer03_f
                              bracerbracer_short_bfn_archetype
                              • Material: bracer_short_med_ge_a10impofficer01_u_v01
                              handhand_glove_bfn_archetype
                              • Material: hand_glove_med_ge_a10impofficer01_u
                              waistwaist_belt_bfn_archetype
                              • + waist_belt_bfn_med_ge_a10_front
                              • + waist_belt_bfn_med_ge_a10_back
                              • Material: waist_belt_med_ge_a10impofficer01_u
                              legleg_pant_bfn_archetype
                              • Material: leg_pant_med_ge_a10impofficer01_f_v01
                              bootboot_tall_bfn_archetype
                              • Material: boot_tall_med_ge_a10impofficer01_u