1. PNJs
  2. location
  3. engine
  4. character_selection
  5. empire
  6. imperial_worker
Portrait

Ouvrier impérial

Level 10 | Standard | Marchand


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a03_goatee
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bmn_caucasian_a05_goatee
  • Material: facehair_human_non_a05_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h26_p
       skincolor_human_non_h27_p
         skincolor_human_non_h28_p
          haircolor
          (one of 4)
           haircolor_human_non_h12_p
             haircolor_human_non_h02_p
               haircolor_human_non_h04_p
                 haircolor_human_non_h06_p
                  eyecolor
                  (one of 3)
                   eyecolor_human_non_h02_s
                     eyecolor_human_non_h03_s
                       eyecolor_human_non_h04_s
                        complexion
                        (one of 4)
                        comp_human_non_c20_m
                          comp_human_non_c01_m
                            comp_human_non_c28_m
                              comp_human_non_c29_m
                                age
                                (one of 2)
                                age_non_non_mid01_m
                                  age_non_non_none_u
                                    Body details
                                    SlotDetails
                                    chest
                                    (one of 2)
                                    chest_tight_bmn_archetype
                                    • + chest_tight_bmn_med_ge_a09_strap
                                    • Material: chest_tight_med_ge_a09impsoldier01_m
                                    chest_tight_bmn_archetype
                                    • Material: chest_tight_med_ge_a09impsoldier01_m
                                    bracerbracer_short_bmn_archetype
                                    • Material: bracer_short_med_ge_a09impsoldier01_u_v02
                                    hand
                                    (one of 2)
                                    hand_glove_bmn_archetype
                                    • + hand_glove_bmn_med_ge_a09_forearm
                                    • Material: hand_glove_med_ge_a09impsoldier01_u
                                    hand_naked_bmn_archetype
                                    • Material: hand_naked_caucasian_young_a01c01_bmn
                                    • Skin slot 0: hand_naked_caucasian_young_a01c01_bmn
                                    • Skin color is hued into slot: 0
                                    waistwaist_belt_bmn_archetype
                                    • + waist_belt_bmn_med_ge_a09_front
                                    • + waist_belt_bmn_med_ge_a09_back
                                    • Material: waist_belt_med_ge_a09impsoldier01_u
                                    legleg_pant_bmn_archetype
                                    • Material: leg_pant_med_ge_a09impsoldier01_m_v02
                                    boot
                                    (one of 2)
                                    boot_tall_bmn_archetype
                                    • + boot_tall_bmn_med_ge_a09_shin
                                    • Material: boot_tall_med_ge_a09impsoldier01_u
                                    boot_tall_bmn_archetype
                                    • Material: boot_tall_med_ge_a09impsoldier01_u