1. PNJs
  2. stronghold
  3. personnel
  4. flashpoint
  5. corellia
  6. darth_aster
Portrait

Dark Yuni

Level 70 | Champion | Technicien Canni


Attributs

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m00100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m002%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m004%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m00100%

Tir de fusil à cartouches

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_blast

Tir de fusil à cartouches
9sinstantané10 m1100100%

[grapple_precast]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple_precast

[grapple_precast]
6sinstantané300 m191100%

Grappin

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​grapple

Grappin
noneincantation de 1s5-30 m190100%

[shotgun_flurry]

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​shotgun_flurry

[shotgun_flurry]
2sinstantané30 m120100%

Réglage

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff

Réglage
nonecanalisation de 6sany2100100%

Réglage

FQN: abl.​flashpoint.​umbara.​enemy.​boss.​engineer.​turret_buff_precast

Réglage
20sinstantanéany299100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfb_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_pctogruta_bfb_non_a01
  • Material: hair_pctogruta_non_a01_v11_u
skincolor
 skincolor_pctogruta_non_h09_p
    haircolor
     haircolor_pctogruta_non_h09_p
      eyecolor
       eyecolor_pctogruta_non_h09_s
        complexioncomp_pctogruta_non_c01_f
          facepaintfacepaint_pctogruta_non_c11_u
            Body details
            SlotDetails
            chestchest_robe07_bfb_archetype
            • + chest_robe07_bfb_heavy_ge_mtx59_shld
            • Material: chest_robe07_heavy_ge_mtx59tulak01_u
            bracerbracer_short_bfb_archetype
            • Material: bracer_short_med_ge_suv55c01
            handhand_gauntlet_bfb_archetype
            • + hand_gauntlet_bfb_heavy_sw_mtx19_forearm
            • Material: hand_gauntlet_heavy_sw_mtx19c01_u
            waistwaist_belt_bfb_archetype
            • + waist_belt_bfb_heavy_ge_mtx105_front
            • Material: waist_belt_heavy_ge_mtx105c02_u
            legleg_pant_bfb_archetype
            • Material: leg_pant_heavy_ge_mtx99c01_u
            bootboot_tall_bfb_archetype
            • + boot_tall_bfb_med_sw_mtx03_shinguard
            • Material: boot_tall_med_sw_mtx03c01_u
            All NPCs with this appearance (2)