1. PNJs
  2. location
  3. hoth
  4. world
  5. republic
  6. allied_forces
  7. republic_soldier
Portrait

Soldat de la République

Level 37-38 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc01
  • Material: head_human_bmn_caucasian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet01_bmn_archetype
  • + face_trhelmet01_bmn_med_tr_a01_antenna
  • Material: face_gehelmet30_med_ge_a01repsoldier05_u
hairhair_human_bmn_non_a17_main
  • Material: hair_human_non_a17_m_v01
skincolor
(one of 4)
 skincolor_human_non_h27_p
     skincolor_human_non_h28_p
       skincolor_human_non_h32_p
         skincolor_human_non_h25_p
          haircolor
           haircolor_human_non_h12_p
            eyecolor
             eyecolor_human_non_h04_s
              complexion
              (one of 5)
              comp_human_non_c05_m
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    comp_human_non_c01_m
                      comp_human_non_c17_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + 1001418 – not found
                        • + chest_tight_bmn_med_tr_a01_collar
                        • Material: chest_tight_med_ge_a01repsoldier05_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a01repsoldier05_u_v02
                        handhand_gauntlet_bmn_archetype
                        • + hand_gauntlet_bmn_med_tr_a01_front
                        • Material: hand_gauntlet_med_ge_a01repsoldier05_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_tr_a01_front
                        • + waist_belt_bmn_med_tr_a01_back
                        • Material: waist_belt_med_ge_a01repsoldier05_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a01repsoldier05_m_v02
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a01repsoldier05_u