1. PNJs
  2. location
  3. korriban
  4. mob
  5. humanoid
  6. tomb_heavy
Portrait

Garde pilleur de tombe

Level 1-2 | Strong | Canonnier lourd


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres. Requiert abl.npc.ability.rifle.reload Requiert un fusil. Conçu pour humanoid.ranged.base avec un pool de munitions.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Salve explosive
noneinstantané30 m5030%

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts en l'espace de 4 secondes. Requiert abl.npc.rifle.reload Requiert un fusil ou un canon. Requiert un pool de minutions et le pouvoir de recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Tirs auto
9scanalisation de 4s30 m5070%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Recharge

Charge une demi-barre de munitions, de quoi lancer un pouvoir utilisant des munitions. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​reload

Recharge
9sincantation de 1.5sany0200%

Interaction

Loot information

Loot package: 72581190226416900

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber02_stache
  • + facehair_human_bms_caucasian_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber01_top
  • + facehair_human_bms_caucasian_sm_cyber01_side
  • Material: facehair_human_non_sm_cyber01_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h29_p
         skincolor_human_non_h30_p
          haircolor
          (one of 4)
           haircolor_human_non_h02_p
             haircolor_human_non_h06_p
               haircolor_human_non_h07_p
                 haircolor_human_non_h09_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexioncomp_human_non_eyebrow02_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a20_hoodup
                      • + chest_tight_bms_med_ge_a20_hooddown
                      • + chest_tight_bms_med_ge_a20_shld
                      • + chest_tight_bms_med_ge_a20_tunic
                      • Material: chest_tight_med_ge_a20refugee01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a20refugee01_u_v01
                      handhand_glove_bms_archetype
                      • + hand_glove_bms_med_ge_a20_cuff
                      • Material: hand_glove_med_ge_a20refugee01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a20_back
                      • + waist_belt_bms_med_ge_a20_front
                      • Material: waist_belt_med_ge_a20refugee01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a20refugee01_v01_m
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a20_straps
                      • Material: boot_tall_med_ge_a20refugee01_u
                      All NPCs with this appearance (3)