1. PNJs
  2. test
  3. quest_utility
  4. open_worlds
  5. class
  6. bounty_hunter
  7. event_two
Portrait

[event_two]

Level 1-50 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Starts conversation: cnv.test.quest_utility.open_world.class.bounty_hunter.chapter_1.event_2

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfn_archetype
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_human_bfn_non_a02
  • Material: hair_human_non_a02_v01_f
haircolor
 haircolor_human_non_h06_p
    Body details
    SlotDetails
    chestchest_armor01_bfn_archetype
    • + chest_armor01_bfn_heavy_bh_a02_shld
    • + chest_armor01_bfn_heavy_bh_a02_arm
    • + chest_armor01_bfn_heavy_bh_a02_back
    • Material: chest_armor01_heavy_bh_a02c01_u
    bracerbracer_short_bfn_archetype
    • Material: bracer_short_heavy_bh_a02c01_u_v02
    handhand_gauntlet_bfn_archetype
    • Material: hand_gauntlet_heavy_bh_a02c01_u
    waistwaist_belt_bfn_archetype
    • + waist_belt_bfn_heavy_bh_a02_front
    • + waist_belt_bfn_heavy_bh_a02_back
    • Material: waist_belt_heavy_bh_a02c01_u
    legleg_pant_bfn_archetype
    • Material: leg_pant_heavy_bh_a05c01_u_v02_f
    bootboot_tall_bfn_archetype
    • + boot_tall_bfn_heavy_bh_a02_shin
    • Material: boot_tall_heavy_bh_a02c03_u