1. PNJs
  2. location
  3. coruscant
  4. mob
  5. humanoid
  6. black_sun
  7. cantina_gambler
Portrait

Hoodlum

Level 10 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
hair_human_bma_non_a08_mohawk
  • Material: hair_human_non_a08_v01_m
hair_human_bma_non_a13
  • Material: hair_human_non_a13_v01_m
hair_human_bma_non_a15_main
  • Material: hair_human_non_a15_m_v01
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a04_goatee
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h34_p
       skincolor_human_non_h25_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c21_m
                comp_human_non_c25_m
                  comp_human_non_c05_m
                    Body details
                    SlotDetails
                    chest
                    (one of 2)
                    chest_tight_bma_archetype
                    • + chest_tight_bma_med_ge_a07_loin
                    • + chest_tight_bma_med_ge_a07_shld
                    • + chest_tight_bma_med_ge_a07_chest
                    • Material: chest_tight_med_ge_a07repcitizen05_m
                    chest_tight_bma_archetype
                    • Material: chest_tight_med_ge_a07repcitizen05_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_med_ge_a07repcitizen05_u_v01
                    hand
                    (one of 2)
                    hand_glove_bma_archetype
                    • + hand_gauntlet_bma_med_ge_a07_back
                    • Material: hand_gauntlet_med_ge_a07repcitizen05_u
                    hand_naked_bma_archetype
                    • Material: hand_naked_caucasian_young_a01c01_bma
                    • Skin slot 0: hand_naked_caucasian_young_a01c01_bma
                    • Skin color is hued into slot: 0
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_med_ge_a07_back
                    • + waist_belt_bma_med_ge_a07_front
                    • Material: waist_belt_med_ge_a07repcitizen05_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_med_ge_a07repcitizen05_m_v01
                    bootboot_tall_bma_archetype
                    • + boot_tall_bma_med_ge_a07_cuff
                    • Material: boot_tall_med_ge_a07repcitizen05_u