1. PNJs
  2. stronghold
  3. personnel
  4. civilians
  5. pvp
  6. frogdogs_away_female
Portrait

Joueuse chien-grenouille humaine

Level 1-60 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a01
  • Material: head_human_asian_a05c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfs_non_a02
  • Material: hair_human_non_a02_v01_f
skincolor
 skincolor_human_asian_h04_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_eyebrow06_f
          facepainttattoo_human_non_bh01_u
            Body details
            SlotDetails
            chestchest_armor01_bfs_archetype
            • + chest_armor01_bfs_heavy_ge_hb01_body
            • + chest_armor01_bfs_heavy_ge_hb01_shld
            • Material: chest_armor01_heavy_ge_hb01c02_u
            handhand_gauntlet_bfs_archetype
            • + hand_gauntlet_bfs_heavy_ge_hb01_back
            • Material: hand_gauntlet_heavy_ge_hb01c02_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_heavy_ge_hb01_sling
            • Material: waist_belt_heavy_ge_hb01c02_u
            legleg_armor02_bfs_archetype
            • Material: leg_armor02_heavy_ge_hb01c02_u_v01
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_heavy_ge_hb01_shin
            • Material: boot_tall_heavy_ge_hb01c02_u