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  3. flashpoint
  4. republic
  5. lobby
  6. endgame
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  8. class
  9. trainer_trooper
Portrait

Capitaine Corean <Entraîneur de pilotage de speeder>

Level 50 | Elite | Entraîneur


Attributs

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un partenaire.

FQN: abl.​flurry.​cc.​ranged

Attaque à distance
noneinstantané30 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Class trainer

You can learn the following abilities at this NPC:

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a05
  • Material: head_human_bms_caucasian_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bms_archetype
  • + face_trhelmet06_bms_med_tr_a01_goggles
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
facehair[no archetype]
  • + facehair_human_bms_caucasian_a02_mustache
  • + facehair_human_bms_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h08_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_armor01_bms_archetype
          • + chest_armor01_bms_heavy_tr_a03_back
          • + chest_armor01_bms_heavy_tr_a03_bandoleer
          • + chest_armor01_bms_heavy_tr_a03_shld
          • Material: chest_armor01_heavy_ge_a04reptrooper03_u
          bracerbracer_short_bms_archetype
          • Material: bracer_short_heavy_ge_a04reptrooper03_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_heavy_tr_a03_back
          • Material: hand_gauntlet_heavy_ge_a04reptrooper03_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_heavy_tr_a03_back
          • + waist_belt_bms_heavy_tr_a03_front
          • Material: waist_belt_heavy_ge_a04reptrooper03_u
          legleg_armor02_bms_archetype
          • Material: leg_armor02_heavy_ge_a04reptrooper03_m_v02
          bootboot_tall_bms_archetype
          • + boot_tall_bms_heavy_tr_a03_shin
          • Material: boot_tall_heavy_ge_a04reptrooper03_u