1. PNJs
  2. test
  3. ammer
  4. force_throw_test
  5. bad_guy_boss
Portrait

[bad_guy_boss]

Level 10 | Elite | À distance


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Coup de sabre

Série de 3 attaques de mêlée infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme.

FQN: abl.​flurry.​sith_inquisitor.​saber_strike_optimize

Coup de sabre
noneinstantané4 m05%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

FR_Boss Force Throw

FR_This ability is used by bosses to throw things at players.

FQN: abl.​test.​ammer.​force_throw_test.​boss_force_throw_ability

FR_Boss Force Throw
10.5sinstantané7-30 m085%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 13416625673570628860

Métadonnées

Appearance

3D model
Facial details
SlotDetails
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber01_top
  • + 1159469 – not found
  • + 1159471 – not found
  • + 1159494 – not found
  • + 1159496 – not found
  • + facehair_human_bmn_caucasian_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h34_p
    Body details
    SlotDetails
    chestchest_armor01_bmn_archetype
    • + chest_armor01_bmn_heavy_sw_a07_chest
    • + chest_armor01_bmn_heavy_sw_a07_hoodup
    • + chest_armor01_bmn_heavy_sw_a07_shld
    • Material: chest_armor01_heavy_sw_a07c01_m
    handhand_gauntlet_bmn_archetype
    • + hand_gauntlet_bmn_heavy_sw_a06_forearm
    • Material: hand_gauntlet_heavy_sw_a06c03_u
    waistwaist_belt_bmn_archetype
    • + waist_belt_bmn_heavy_tr_a03_front
    • Material: waist_belt_heavy_ge_a04reptrooper01_u
    legleg_pant_bmn_archetype
    • Material: leg_pant_heavy_jk_a10c03_m_v01
    bootboot_tall_bmn_archetype
    • + boot_tall_bmn_heavy_tr_a02_shin
    • Material: boot_tall_heavy_ge_a03reptrooper02_u