1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. rebel_overseer
Portrait

Surveillant rebelle

Level 47-48 | Elite | Techno-junkie


Attributs

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cible amorphe

FQN: abl.​npc.​ability.​tech.​laze_target

Cible amorphe
20sinstantané30 m220100%

Sonde d'interrogatoire

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Sonde d'interrogatoire
20sinstantané30 m200100%

Sonde plasma

Déploie un drone de plasma qui inflige des dégâts intermédiaires progressifs à tous les ennemis à proximité pendant 15 secondes. REMARQUE : équilibré si le joueur quitte la ZE après 2 cycles.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Sonde plasma
12sinstantané30 m150100%

Missiles thermoguidés

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Missiles thermoguidés
15sinstantané30 m125100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0sincantation de 4s30 m100100%

Tir aligné

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Tir aligné
15sinstantané30 m90100%

Rayon de chaleur

FQN: abl.​npc.​ability.​rifle.​heat_beam

Rayon de chaleur
15scanalisation de 6s30 m80100%

Choc d'électricité

FQN: abl.​npc.​ability.​tech.​electric_jolt

Choc d'électricité
12sinstantané15 m70100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a02
  • Material: head_zabrakrep_bms_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a08
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a04_base
  • + hair_zabrakrep_bms_non_a04_side
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_zabrak_african_h01_p
     skincolor_human_non_h11_p
       skincolor_human_non_h02_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_zabrak_non_h05_s
              complexioncomp_zabrak_non_c22_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good02_u
                  tattoo_zabrak_non_good04_u
                    Body details
                    SlotDetails
                    chestchest_jacket_bms_archetype
                    • + chest_jacket_bms_med_sm_a02_back
                    • + chest_jacket_bms_med_sm_a02_neck
                    • + chest_jacket_bms_med_sm_a02_collar
                    • Material: chest_jacket_med_sm_a02c01_m
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_med_sm_a02_back
                    • Material: hand_gauntlet_med_sm_a02c01_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_sm_a02_front
                    • + waist_belt_bms_med_sm_a02_back
                    • + waist_belt_bms_med_sm_a02_sling
                    • Material: waist_belt_med_sm_a02c01_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_sm_a02c01_m_v02
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_sm_a02_cuff
                    • Material: boot_tall_med_sm_a02c01_u