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  8. sgt_blink_parisa
Portrait

Blink

Level 55 | Strong | Techno-fusilier


Attributs

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Cellule perforante

Charge votre fusil d'une cellule énergétique perforante qui a une chance de réduire l'armure de votre cible. Une seule cellule peut être active à la fois

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Cellule perforante
60sincantation de 1.5sany600100%

Grenade flash

FQN: abl.​npc.​ability.​tech.​flash_bang

Grenade flash
60sinstantané4 m500100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Grenade fumigène
60sinstantané10 m500100%

Bombe incendiaire

FQN: abl.​npc.​ability.​tech.​fire_bomb

Bombe incendiaire
30sincantation de 3s15 m500100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12sincantation de 2.5s30 m500100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Tir de fusil

Tire deux fois rapidement, infligeant des dégâts intermédiaires.

FQN: abl.​npc.​ability.​rifle.​rifle_shot

Tir de fusil
3sinstantané30 m0100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.blink_sergeant_parisa

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a05
  • Material: head_human_non_npc05_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_spmask03_bfn_archetype
  • + face_spmask03_bfn_med_sp_a04_visor
  • Material: face_spmask03_med_sp_a04c04_u
hairhair_human_bfn_non_a11
  • Material: hair_human_non_a11_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sw_cyber01_top
  • + facehair_human_bfn_african_sw_cyber01_bottom
  • Material: facehair_human_non_sw_cyber01_u
Body details
SlotDetails
chestchest_tight_bfn_archetype
  • + chest_tight_bfn_heavy_ge_mtx35_back
  • + chest_tight_bfn_heavy_ge_mtx35_collar
  • + chest_tight_bfn_heavy_ge_mtx35_shld
  • Material: chest_tight_heavy_ge_mtx35c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_ge_mtx35c01_u_v01
handhand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_ge_mtx35_bracer
  • Material: hand_glove_heavy_ge_mtx35c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_ge_mtx35_back
  • + waist_belt_bfn_heavy_ge_mtx35_front
  • Material: waist_belt_heavy_ge_mtx35c01_u
legleg_armor03_bfn_archetype
  • Material: leg_armor03_heavy_ge_mtx35c01_u_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_ge_mtx35_shin
  • Material: boot_tall_heavy_ge_mtx35c01_u
All NPCs with this appearance (2)