1. PNJs
  2. location
  3. ord_mantell
  4. mob
  5. humanoid
  6. separatist_sniper
Portrait

Tireur d'élite des séparatistes

Level 2-3 | Standard | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_zabrakrep_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_zabrakrep_bmn_non_a01_base
  • + hair_zabrakrep_bmn_non_a01_side
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bmn_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 2)
 skincolor_human_non_h31_p
     skincolor_zabrak_non_h01_p
      haircolor
       haircolor_human_non_h14_p
        eyecolor
         eyecolor_zabrak_non_h03_s
          complexioncomp_zabrak_non_c25_m
            facepainttattoo_zabrak_non_good03_u
              Body details
              SlotDetails
              chestchest_baggy_bmn_archetype
              • + chest_baggy_bmn_heavy_ge_a16_plate
              • Material: chest_baggy_heavy_ge_a16military07_m
              bracerbracer_short_bmn_archetype
              • Material: bracer_short_heavy_ge_a16military07_u_v01
              handhand_gauntlet_bmn_archetype
              • Material: hand_gauntlet_heavy_ge_a16military07_u
              waistwaist_belt_bmn_archetype
              • Material: waist_belt_heavy_ge_a16military07_u
              legleg_pant_bmn_archetype
              • Material: leg_pant_heavy_ge_a16military07_m_v01
              bootboot_tall_bmn_archetype
              • Material: boot_tall_heavy_ge_a16military07_u