1. PNJs
  2. location
  3. open_worlds
  4. class
  5. spy
  6. chapter_1
  7. multi
  8. dark_guardian_hostile
Portrait

Garde noir

Level 32 | Standard | Némésis


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saut boulet de canon

Saute sur la cible, frappant un ennemi à proximité en chemin (s'il est à portée). Inflige des dégâts de mêlée aux deux cibles.

FQN: abl.​npc.​ability.​saber.​cannonball

Saut boulet de canon
9sinstantané15 m90100%

Poing fulgurant

Attaque de gantelet à courte portée qui inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​tech.​rocket_punch

Poing fulgurant
6sinstantané4 m85100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m70100%

Étripage

FQN: abl.​npc.​ability.​tech.​gut

Étripage
15sinstantané4 m50100%

Sursaut

Attaque de sabre basique sur une seule cible. L'animation fonctionne aussi avec les bâtons.

FQN: abl.​npc.​ability.​saber.​lunge

Sursaut
6sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.dark_guardian

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swhelmet02_bmn_archetype
  • + face_swhelmet02_bmn_light_sw_a03_mic
  • Material: face_swhelmet02_light_sw_a03c02_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_sw_cyber01_top
  • + 1159469 – not found
  • + 1159494 – not found
  • + 1159496 – not found
  • + 1159471 – not found
  • Material: facehair_human_non_sw_cyber01_u
skincolor
 skincolor_human_non_h26_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h01_s
        complexioncomp_human_non_c14_m
          Body details
          SlotDetails
          chestchest_tightskin_bmn_archetype
          • + chest_tightskin_bmn_light_sw_a03_collar
          • + chest_tightskin_bmn_light_sw_a03_back
          • Material: chest_tightskin_light_sw_a03c02_m
          • Skin slot 1: chest_naked_caucasian_young_a01c01_bmn
          • Skin color is hued into slot: 1
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_light_sw_a03c02_u_v01
          handhand_glove_bmn_archetype
          • Material: hand_glove_light_sw_a03c02_u
          waistwaist_belt_bmn_archetype
          • Material: waist_belt_light_sw_a03c02_u
          legleg_skirt_bmn_archetype
          • Material: leg_skirt_light_sw_a03c02_u_v01
          bootboot_tall_bmn_archetype
          • Material: boot_tall_light_sw_a03c02_u
          All NPCs with this appearance (6)