1. PNJs
  2. test
  3. hlarsen
  4. homework
  5. boss2_r_01
Portrait

[boss2_r_01]

Level 50 | Champion | Maniaque


Attributs

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[boss_aoe_snare_and_nuke]

FQN: abl.​test.​hlarsen.​homework.​boss_aoe_snare_and_nuke

[boss_aoe_snare_and_nuke]
20scanalisation de 6s30 m50100%

Cryo-arme

FQN: abl.​npc.​ability.​rifle.​cryo_gun

Cryo-arme
15scanalisation de 5s30 m40100%

Cryo-souffle

Lance un cryo-souffle vers la cible. Délai de réutilisation court.

FQN: abl.​npc.​ability.​rifle.​cryo_blast

Cryo-souffle
1.5sinstantané30 m30100%

[ice_beam]

FQN: abl.​test.​hlarsen.​homework.​ice_beam

[ice_beam]
15scanalisation de 6s30 m20100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 13416628972105513493

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_rattataki_bms_african_a01c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
eyecolor
 eyecolor_rattataki_non_h01_s
    complexioncomp_rattataki_non_sith20_02_u
      Body details
      SlotDetails
      chestchest_armor01_bms_archetype
      • + chest_armor01_bms_heavy_tr_tier_a02_gear
      • + chest_armor01_bms_heavy_tr_tier_a02_shld
      • Material: chest_trencharmor_heavy_tr_tier_a02c01_u
      bracerbracer_short_bms_archetype
      • Material: bracer_short_heavy_tr_tier_a02c01_u_v01
      handhand_glove_bms_archetype
      • + hand_glove_bms_heavy_tr_tier_a02_forearm
      • Material: hand_glove_heavy_tr_tier_a02c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_heavy_tr_tier_a02_back
      • + waist_belt_bms_heavy_tr_tier_a02_front
      • Material: waist_belt_heavy_tr_tier_a02c01_u
      legleg_pant_bms_archetype
      • Material: leg_pant_heavy_tr_tier_a02c01_m_v01
      bootboot_tall_bms_archetype
      • + boot_tall_bms_heavy_tr_tier_a02_shin
      • Material: boot_tall_heavy_tr_tier_a02c01_u