1. PNJs
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. organa
  7. organa_engineer
Portrait

Ingénieur Killesa

Level 28-29 | Standard | Réparateur


Attributs

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sonde bouclier

Fait appel à un droïde sonde qui projette autour de la cible un bouclier d'absorption qui absorbe les dégâts imminents pendant 15 secondes.

FQN: abl.​npc.​ability.​tech.​shield_probe

Sonde bouclier
15sinstantané15 m30100%

Sonde de réparation

Fait appel à un droïde qui soigne le droïde allié pendant 15 secondes. Cumulable 3 fois.

FQN: abl.​npc.​ability.​tech.​repair_probe

Sonde de réparation
4.5sincantation de 1.5s30 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bma_caucasian_a01
  • Material: head_human_bma_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a02
  • Material: head_human_bma_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a04
  • Material: head_human_bma_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bma_caucasian_a06
  • Material: head_human_bma_caucasian_a06c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 4)
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bma_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bma_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bma_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + facehair_human_bma_caucasian_a03_goatee
  • + facehair_human_bma_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bma_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
skincolor
 skincolor_human_non_h31_p
    haircolor
    (one of 3)
     haircolor_human_non_h06_p
       haircolor_human_non_h10_p
         haircolor_human_non_h04_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 4)
            comp_human_non_c21_m
              comp_human_non_c20_m
                comp_human_non_c22_m
                  comp_human_non_c29_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bma_archetype
                    • + chest_baggy_bma_heavy_ge_a16_loin
                    • Material: chest_baggy_heavy_ge_a16military05_m
                    bracerbracer_short_bma_archetype
                    • Material: bracer_short_heavy_ge_a16military05_u_v02
                    handhand_gauntlet_bma_archetype
                    • Material: hand_gauntlet_heavy_ge_a16military05_u
                    waistwaist_belt_bma_archetype
                    • + waist_belt_bma_heavy_ge_a16_front
                    • Material: waist_belt_heavy_ge_a16military05_u
                    legleg_pant_bma_archetype
                    • Material: leg_pant_heavy_ge_a16military05_m_v02
                    bootboot_tall_bma_archetype
                    • + boot_tall_bma_heavy_ge_a16_shin
                    • Material: boot_tall_heavy_ge_a16military05_u