1. PNJs
  2. qtr
  3. 1x4
  4. daily
  5. belsavis
  6. mob
  7. empire
  8. poi004
  9. mob02
  10. standard_r_01
Portrait

Technicien de terrain de la République

Level 50 | Standard | Électrolame


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier électrique

FQN: abl.​npc.​ability.​tech.​electric_shield

Bouclier électrique
1m 30sinstantanéany100100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_health_condition

Électrofléchette
45sinstantané30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m0300%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a03
  • Material: head_human_bmn_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • Material: face_gehelmet09_med_ge_a01repsoldier06_u
facehair
(one of 3)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1006668 – not found
  • + 1312103 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c20_m
                      comp_human_non_c01_m
                        comp_human_non_c05_m
                          comp_human_non_c28_m
                            age
                            (one of 2)
                            age_non_non_mid01_m
                              age_non_non_none_u
                                Body details
                                SlotDetails
                                chestchest_tight_bmn_archetype
                                • + 1001418 – not found
                                • + chest_tight_bmn_med_tr_a01_collar
                                • Material: chest_tight_med_ge_a01repsoldier06_m
                                bracerbracer_short_bmn_archetype
                                • Material: bracer_short_med_ge_a01repsoldier06_u_v02
                                handhand_gauntlet_bmn_archetype
                                • Material: hand_gauntlet_med_ge_a01repsoldier06_u
                                waistwaist_belt_bmn_archetype
                                • + waist_belt_bmn_med_tr_a01_front
                                • Material: waist_belt_med_ge_a01repsoldier06_u
                                legleg_pant_bmn_archetype
                                • Material: leg_pant_med_ge_a01repsoldier06_m_v02
                                bootboot_tall_bmn_archetype
                                • Material: boot_tall_med_ge_a01repsoldier06_u
                                All NPCs with this appearance (2)