1. PNJs
  2. universal
  3. classy
  4. citizen_bmf_05
Portrait

Citoyen

Level 1-10 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_npc01
  • Material: head_human_bmf_asian_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmf_mtx_a12
  • Material: hair_human_mtx_a12_v01_m
facehair[no archetype]
  • + facehair_human_bmf_asian_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_caucasian_h11_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_eyebrow16_m
          agescar_human_non_c10_u
            Body details
            SlotDetails
            chestchest_jacket_bmf_archetype
            • + chest_jacket_bmf_med_ge_a31_scarf
            • + chest_jacket_bmf_med_ge_a31_arm
            • Material: chest_jacket_med_ge_a31tribal02_m
            bracerbracer_short_bmf_archetype
            • Material: bracer_short_med_ge_a31tribal02_u_v01
            handhand_glove_bmf_archetype
            • + hand_glove_bmf_med_ge_a31_forearm
            • Material: hand_glove_med_ge_a31tribal02_u
            waistwaist_belt_bmf_archetype
            • + waist_belt_bmf_med_ge_a31_back
            • + waist_belt_bmf_med_ge_a31_front
            • Material: waist_belt_med_ge_a31tribal02_u
            legleg_pant_bmf_archetype
            • Material: leg_pant_med_ge_a31tribal02_m_v02
            bootboot_tall_bmf_archetype
            • + boot_tall_bmf_med_ge_a31_shin
            • Material: boot_tall_med_ge_a31tribal02_u