1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. taral_v
  7. difficulty_2
  8. enemy
  9. trash
  10. outpost_medic_v01
Portrait

Infirmier de terrain impérial

Level 50 | Standard | Médecin


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany500100%

Médiscan

FQN: abl.​npc.​ability.​tech.​medicine

Médiscan
4.5sincantation de 3s15 m30100%

Stratégie défensive

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Stratégie défensive
60sinstantanéany20100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet11_bmn_archetype
  • + face_gehelmet11_bmn_med_ge_a09_goggle
  • Material: face_gehelmet11_med_ge_a09impsoldier03_u
hairhair_human_bmn_non_a01
  • Material: hair_human_non_a01_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h26_p
     skincolor_human_non_h31_p
      haircolor
      (one of 2)
       haircolor_human_non_h04_p
         haircolor_human_non_h10_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c01_m
              comp_human_non_c21_m
                Body details
                SlotDetails
                chestchest_tight_bmn_archetype
                • + chest_tight_bmn_med_ge_a09_back
                • + chest_tight_bmn_med_ge_a09_strap
                • Material: chest_tight_med_ge_a09impsoldier03_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_ge_a09impsoldier03_u_v02
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_ge_a09_forearm
                • Material: hand_glove_med_ge_a09impsoldier03_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_ge_a09_front
                • + waist_belt_bmn_med_ge_a09_back
                • Material: waist_belt_med_ge_a09impsoldier03_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_ge_a09impsoldier03_m_v02
                bootboot_tall_bmn_archetype
                • Material: boot_tall_med_ge_a09impsoldier03_u
                All NPCs with this appearance (2)