1. PNJs
  2. exp
  3. seasons
  4. 01_dailies
  5. the_arena
  6. group_06
  7. primary_strong_boss_01
Portrait

Lutteur de Déclinville Thades Gorkultok <Gros bras du Vieux Monde>

Level 65 | Elite | Mêlée


Attributs

Passives (8)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Insaisissable

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​unbreakable_defense

Insaisissable
30scanalisation de 10s3 m999100%

Brise-face

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​massive_punch

Brise-face
30sinstantané2 m998100%

Projection ravageuse

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​shoulder_charge

Projection ravageuse
10sinstantané10-80 m997100%

Poings faits pour frapper

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_06.​boss_brawler.​flurry

Poings faits pour frapper
0.5sinstantané2 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.breaktown_brawler

Loot information

Loot package: 2971916434868525562, 12476508992375904615

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet66_bms_archetype
  • Material: face_gehelmet66_med_ge_cy02c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
Body details
SlotDetails
chestchest_cyborg05_bms_archetype
  • + chest_cyborg05_bms_heavy_ge_cy05_chest
  • + chest_cyborg05_bms_heavy_ge_cy05_shoulder
  • + chest_cyborg05_bms_heavy_ge_cy05_back
  • + chest_cyborg05_bms_heavy_ge_cy05_arm
  • + chest_cyborg05_bms_heavy_ge_cy05_loin
  • + chest_cyborg05_bms_heavy_ge_cy05_skin
  • Material: chest_cyborg05_heavy_ge_cy05c01_u
  • Skin slot 1: chest_naked_caucasian_young_a01c01_bms
  • Skin color is hued into slot: 1
bracerbracer_cyborg05_bms_archetype
  • Material: bracer_cyborg05_heavy_ge_cy05c01_u
handhand_cyborg05_bms_archetype
  • + hand_cyborg05_bms_heavy_ge_cy05_bracer
  • + hand_cyborg05_bms_heavy_ge_cy05_rforearm
  • + hand_cyborg05_bms_heavy_ge_cy05_skin
  • Material: hand_cyborg05_heavy_ge_cy05c01_u
  • Skin slot 1: hand_naked_caucasian_young_a01c01_bms
  • Skin color is hued into slot: 1
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_ge_cy05_front
  • + waist_belt_bms_heavy_ge_cy05_back
  • Material: waist_belt_heavy_ge_cy05c01_u
legleg_cyborg05_bms_archetype
  • + leg_cyborg05_bms_heavy_ge_cy05_leftleg
  • + leg_cyborg05_bms_heavy_ge_cy05_rightleg
  • Material: leg_cyborg05_heavy_ge_cy05c01_u
bootboot_cyborg05_bms_archetype
  • + boot_cyborg05_bms_heavy_ge_cy05_cover
  • + boot_cyborg05_bms_heavy_ge_cy05_boot
  • Material: boot_cyborg05_heavy_ge_cy05c01_u
All NPCs with this appearance (4)