1. PNJs
  2. location
  3. balmorra
  4. mob
  5. humanoid
  6. republic
  7. balmorran_arms_atv_pilot
Portrait

Pilote de tout-terrain de la résistance

Level 19 | Elite | Commandant


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany10070%

Coordination

FQN: abl.​npc.​ability.​buff.​coordination

Coordination
15sinstantané15 m50100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20sincantation de 3s30 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 5914657649499330137

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_zabrakrep_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bmn_non_a01_base
  • Material: hair_zabrakrep_african_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h09_p
    eyecolor
     eyecolor_zabrak_non_h04_s
      complexioncomp_zabrak_non_c22_m
        facepainttattoo_zabrak_non_good04_u
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_heavy_tr_a02_shld
          • + chest_tight_bmn_heavy_tr_a02_back
          • Material: chest_tight_heavy_ge_a03reptrooper02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a03reptrooper02_u_v02
          handhand_glove_bmn_archetype
          • + hand_glove_bmn_heavy_tr_a02_bracer
          • Material: hand_glove_heavy_ge_a03reptrooper02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_tr_a02_front
          • + waist_belt_bmn_heavy_tr_a02_back
          • Material: waist_belt_heavy_ge_a03reptrooper02_u
          legleg_armor02_bmn_archetype
          • Material: leg_armor02_heavy_ge_a03reptrooper02_m_v02
          bootboot_tall_bmn_archetype
          • Material: boot_tall_heavy_ge_a03reptrooper02_u