1. PNJs
  2. location
  3. taris_imperial
  4. mob
  5. humanoids
  6. republic
  7. republic_shadow_operative
Portrait

Agent de l'ombre de la République

Level 32-33 | Strong | Protecteur


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Bouclier d'énergie

FQN: abl.​npc.​ability.​tech.​energy_shield

Bouclier d'énergie
1m 30sinstantanéany30100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m20100%

Grenade corrosive

FQN: abl.​npc.​ability.​tech.​corrosive_grenade

Grenade corrosive
12sinstantané30 m20100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bfn_archetype
  • + face_gehelmet09_bfn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
skincolor
(one of 2)
 skincolor_human_non_h26_p
     skincolor_human_non_h30_p
      haircolor
       haircolor_human_non_h10_p
        eyecolor
        (one of 3)
         eyecolor_human_non_h02_s
           eyecolor_human_non_h04_s
             eyecolor_human_non_h03_s
              complexion
              (one of 2)
              comp_human_non_c31_f
                comp_human_non_c30_f
                  facepaintmakeup_human_non_c01_f
                    Body details
                    SlotDetails
                    chestchest_tight_bfn_archetype
                    • + 1001418 – not found
                    • + chest_tight_bfn_med_tr_a01_pocket
                    • + chest_tight_bfn_med_tr_a01_collar
                    • Material: chest_tight_med_ge_a01repsoldier02_f
                    bracerbracer_short_bfn_archetype
                    • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                    handhand_gauntlet_bfn_archetype
                    • + hand_gauntlet_bfn_med_tr_a01_front
                    • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                    waistwaist_belt_bfn_archetype
                    • + waist_belt_bfn_med_tr_a01_front
                    • + waist_belt_bfn_med_tr_a01_back
                    • Material: waist_belt_med_ge_a01repsoldier02_u
                    legleg_pant_bfn_archetype
                    • Material: leg_pant_med_ge_a01repsoldier02_f_v02
                    bootboot_tall_bfn_archetype
                    • + boot_tall_bfn_med_tr_a01_shin
                    • Material: boot_tall_med_ge_a01repsoldier02_u
                    3D model
                    Facial details
                    SlotDetails
                    head
                    (one of 4)
                    head_human_bmn_asian_a01
                    • Material: head_human_bmn_asian_a01c01
                    • Eye material: eye_human_non_a01_c01
                    • Skin color is hued into slot: 0
                    head_human_bmn_asian_a02
                    • Material: head_human_bmn_asian_a02c01
                    • Eye material: eye_human_non_a01_c01
                    • Skin color is hued into slot: 0
                    head_human_bmn_asian_a03
                    • Material: head_human_bmn_asian_a03c01
                    • Eye material: eye_human_non_a01_c01
                    • Skin color is hued into slot: 0
                    head_human_bmn_asian_a04
                    • Material: head_human_bmn_asian_a04c01
                    • Eye material: eye_human_non_a01_c01
                    • Skin color is hued into slot: 0
                    faceface_gehelmet09_bmn_archetype
                    • + face_gehelmet09_bmn_med_ge_a01_visor
                    • Material: face_gehelmet09_med_ge_a01repsoldier02_u
                    skincolor
                    (one of 4)
                     skincolor_human_non_h14_p
                       skincolor_human_non_h13_p
                         skincolor_human_non_h16_p
                           skincolor_human_non_h17_p
                            haircolor
                             haircolor_human_non_h10_p
                              eyecolor
                              (one of 3)
                               eyecolor_human_non_h02_s
                                 eyecolor_human_non_h04_s
                                   eyecolor_human_non_h03_s
                                    complexion
                                    (one of 4)
                                    comp_human_non_c20_m
                                      comp_human_non_c25_m
                                        comp_human_non_c06_m
                                          comp_human_non_c29_m
                                            Body details
                                            SlotDetails
                                            chestchest_tight_bmn_archetype
                                            • + 1001418 – not found
                                            • + chest_tight_bmn_med_tr_a01_pocket
                                            • + chest_tight_bmn_med_tr_a01_collar
                                            • Material: chest_tight_med_ge_a01repsoldier02_m
                                            bracerbracer_short_bmn_archetype
                                            • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                                            handhand_gauntlet_bmn_archetype
                                            • + hand_gauntlet_bmn_med_tr_a01_front
                                            • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                                            waistwaist_belt_bmn_archetype
                                            • + waist_belt_bmn_med_tr_a01_front
                                            • + waist_belt_bmn_med_tr_a01_back
                                            • Material: waist_belt_med_ge_a01repsoldier02_u
                                            legleg_pant_bmn_archetype
                                            • Material: leg_pant_med_ge_a01repsoldier02_m_v02
                                            bootboot_tall_bmn_archetype
                                            • + boot_tall_bmn_med_tr_a01_shin
                                            • Material: boot_tall_med_ge_a01repsoldier02_u