1. PNJ
  2. location
  3. flashpoint
  4. republic
  5. act_one
  6. capital
  7. ally
  8. esseles_security_guard_ranged_v01
Portrait

Agent de sécurité de l'Esseles

Level 7 | Standard | À distance


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet09_bmn_archetype
  • + face_gehelmet09_bmn_med_ge_a01_visor
  • Material: face_gehelmet09_med_ge_a01repsoldier02_u
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c05_m
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_tr_a01_collar
          • Material: chest_tight_med_ge_a01repsoldier02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a01repsoldier02_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_tr_a01_front
          • + waist_belt_bmn_med_tr_a01_back
          • Material: waist_belt_med_ge_a01repsoldier02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_med_ge_a01repsoldier02_m_v01
          bootboot_tall_bmn_archetype
          • + 1002284 – not found
          • + 1143073 – not found
          • Material: boot_tall_med_ge_a01repsoldier02_u
          3D model
          Facial details
          SlotDetails
          headhead_human_bmn_asian_a01
          • Material: head_human_bmn_asian_a01c01
          • Eye material: eye_human_non_a01_c01
          • Skin color is hued into slot: 0
          faceface_gehelmet09_bmn_archetype
          • Material: face_gehelmet09_med_ge_a01repsoldier02_u
          skincolor
           skincolor_human_non_h13_p
            haircolor
             haircolor_human_non_h01_p
              eyecolor
               eyecolor_human_non_h05_s
                complexioncomp_human_non_c14_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_tr_a01_collar
                  • + chest_tight_bmn_med_tr_a01_pocket
                  • Material: chest_tight_med_ge_a01repsoldier02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a01repsoldier02_u_v01
                  handhand_gauntlet_bmn_archetype
                  • + hand_gauntlet_bmn_med_tr_a01_front
                  • Material: hand_gauntlet_med_ge_a01repsoldier02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_tr_a01_front
                  • + waist_belt_bmn_med_tr_a01_back
                  • Material: waist_belt_med_ge_a01repsoldier02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a01repsoldier02_m_v01
                  bootboot_tall_bmn_archetype
                  • + 1002284 – not found
                  • + 1143073 – not found
                  • Material: boot_tall_med_ge_a01repsoldier02_u