1. PNJs
  2. location
  3. flashpoint
  4. republic
  5. revan
  6. taral_v
  7. difficulty_2
  8. enemy
  9. trash
  10. outpost_agent_melee_v01
Portrait

Agent de sécurité impérial

Level 50 | Standard | Lame changeante


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade flash

FQN: abl.​npc.​ability.​tech.​flash_bang

Grenade flash
60sinstantané4 m10100%

Taillade

Poignarde la cible avec votre lame d'énergie et inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​tech.​shiv

Taillade
9sinstantané4 m050%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a10
  • + 1265024 – not found
  • Material: hair_human_non_a10_v01_m
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1156666 – not found
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 2)
 skincolor_human_asian_h08_p
     skincolor_human_non_h18_p
      haircolor
      (one of 2)
       haircolor_human_non_h05_p
         haircolor_human_non_h15_p
          eyecolor
           eyecolor_human_non_h03_s
            complexion
            (one of 2)
            comp_human_non_c20_m
              comp_human_non_c21_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a10_shld
                  • + chest_tight_bmn_med_ge_a10_collar
                  • Material: chest_tight_med_ge_a10impofficer01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a10impofficer01_u_v01
                  handhand_glove_bmn_archetype
                  • Material: hand_glove_med_ge_a10impofficer01_u
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_med_ge_a10impofficer01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a10impofficer01_m_v01
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a10impofficer01_u
                  All NPCs with this appearance (2)