1. PNJs
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. republic_commando_infiltrator_staged
Portrait

Agent infiltré du commando de la République

Level 47-48 | Weak | À distance


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantanéany075%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bfn_archetype
  • + face_gehelmet07_bfn_med_ge_a01_goggles
  • Material: face_gehelmet07_med_ge_a01repsoldier03_u
hair
(one of 2)
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfn_non_a06
  • Material: hair_human_non_a06_v01_f
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
      haircolor
      (one of 3)
       haircolor_human_non_h03_p
         haircolor_human_non_h06_p
           haircolor_human_non_h04_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c30_f
                comp_human_non_c05_f
                  facepaint
                  (one of 2)
                  makeup_human_non_c24_f
                    makeup_human_non_c12_f
                      Body details
                      SlotDetails
                      chestchest_tight_bfn_archetype
                      • + 1001418 – not found
                      • + chest_tight_bfn_med_tr_a01_collar
                      • + chest_tight_bfn_med_tr_a01_pocket
                      • Material: chest_tight_med_ge_a01repsoldier03_f
                      bracerbracer_short_bfn_archetype
                      • Material: bracer_short_med_ge_a01repsoldier03_u_v01
                      handhand_gauntlet_bfn_archetype
                      • + hand_gauntlet_bfn_med_tr_a01_front
                      • Material: hand_gauntlet_med_ge_a01repsoldier03_u
                      waistwaist_belt_bfn_archetype
                      • + waist_belt_bfn_med_tr_a01_back
                      • + waist_belt_bfn_med_tr_a01_front
                      • Material: waist_belt_med_ge_a01repsoldier03_u
                      legleg_pant_bfn_archetype
                      • Material: leg_pant_med_ge_a01repsoldier03_f_v02
                      bootboot_tall_bfn_archetype
                      • + boot_tall_bfn_med_tr_a01_shin
                      • Material: boot_tall_med_ge_a01repsoldier03_u
                      All NPCs with this appearance (2)