1. PNJs
  2. location
  3. ilum
  4. world_arc
  5. imperial
  6. multi
  7. admiral_shai
Portrait

Amiral Shai

Level 50 | Elite | Boss


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tirs mortels

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​dirty_shots

Tirs mortels
nonecanalisation de 7.5s50 m80100%

Échappatoire

FQN: abl.​npc.​ability.​custom.​boss.​admiral_shai.​escape

Échappatoire
2sinstantané50 m75100%

Fléchette soporifique

Endort la cible pendant 8 secondes. Les dégâts interrompent l'effet. REMARQUE : pouvoir équilibré pour les PNJ utilisateurs. Cette version prend pour cible un partenaire au hasard.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Fléchette soporifique
60sinstantané30 m50100%

Cryo-grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_gtaoe

Cryo-grenade
20sincantation de 2s30 m50100%

Bombe incendiaire

FQN: abl.​npc.​ability.​tech.​fire_bomb_ground_target

Bombe incendiaire
12sincantation de 3s30 m50100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36sincantation de 4s8-30 m50200%

Holo-leurres

FQN: abl.​npc.​ability.​buff.​evasion_holo

Holo-leurres
3m 0sinstantanéany50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Char ref: chr.admiral_shai

Starts conversation: cnv.location.ilum.world.imperial.the_final_front.admiral_shai

Loot information

Loot package: 11338780804967416408

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h14_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c16_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_trencharmor_bmn_archetype
            • + chest_trencharmor_bmn_heavy_tr_a06_shld
            • + chest_trencharmor_bmn_heavy_tr_a06_loin
            • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_tr_a06_forearm
            • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_tr_a06_back
            • + waist_belt_bmn_heavy_tr_a06_front
            • Material: waist_belt_heavy_ge_a06reptrooper02_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_ge_a06reptrooper02_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_tr_a06_shin
            • Material: boot_tall_heavy_ge_a06reptrooper02_u