1. PNJs
  2. location
  3. taris
  4. bronze
  5. fall_of_the_locust
  6. locust_cutthroat
Portrait

Assassin du Locuste

Level 16 | Elite | Lame changeante


Attributs

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grenade flash

FQN: abl.​npc.​ability.​tech.​flash_bang

Grenade flash
60sinstantané4 m10100%

Charge express

FQN: abl.​npc.​ability.​tech.​jet_charge

Charge express
30sinstantané8-30 m2100%

Choc électro

FQN: abl.​npc.​ability.​tech.​electrosmash

Choc électro
30sinstantané4 m1100%

Taillade

Poignarde la cible avec votre lame d'énergie et inflige des dégâts intermédiaires.

FQN: abl.​npc.​ability.​tech.​shiv

Taillade
9sinstantané4 m050%

Lame rétractable

Attaque rapprochée qui inflige des dégâts intermédiaires. Entraîne un effet de saignement qui frappe la cible chaque seconde, lui infligeant des dégâts internes légers pendant 6 secondes.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Lame rétractable
15sinstantané4 m0100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a03
  • Material: head_human_bmn_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
facehair
(one of 4)
[no archetype]
  • + facehair_human_bmn_caucasian_a02_goatee
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_mustache
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a02_chops
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h25_p
     skincolor_human_non_h30_p
       skincolor_human_non_h34_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 3)
            comp_human_non_c06_m
              comp_human_non_c25_m
                comp_human_non_c28_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a15_chest
                  • + chest_tight_bmn_med_ge_a15_hoodup
                  • Material: chest_tight_med_ge_a15mercenary04_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a15mercenary04_u_v02
                  handhand_glove_bmn_archetype
                  • Material: hand_glove_med_ge_a15mercenary04_u
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_med_ge_a15mercenary04_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a15mercenary04_m_v02
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a15mercenary04_u
                  All NPCs with this appearance (13)