1. PNJ
  2. location
  3. hutta
  4. class
  5. spy
  6. subverting_karrels_javis
  7. work_camp_thug_3
Portrait

Bandit du camp de travail

Level 1 | Standard | Mêlée


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.work_camp_thug

Loot information

Loot package: 2542725673921961678

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_npc04
  • Material: head_human_bma_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bma_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h29_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_human_non_h05_s
        complexioncomp_human_non_c16_m
          Body details
          SlotDetails
          chestchest_tight_bma_archetype
          • + chest_tight_bma_med_ge_a15_hooddown
          • + chest_tight_bma_med_ge_a15_chest
          • Material: chest_tight_med_ge_a15mercenary01_m
          handhand_gauntlet_bma_archetype
          • + hand_gauntlet_bma_heavy_ge_a16_forearm
          • Material: hand_gauntlet_heavy_ge_a16military07_u
          legleg_pant_bma_archetype
          • Material: leg_pant_light_ge_a33hacker01_m_v01
          bootboot_tall_bma_archetype
          • + boot_tall_bma_med_ge_a15_shin
          • Material: boot_tall_med_ge_a15mercenary01_u