1. PNJ
  2. location
  3. hutta
  4. mob
  5. humanoid
  6. nemro_bartender_f
Portrait

Barmaid

Level 2 | Standard | À distance


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 72581190226416900

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_caucasian_a01
  • Material: head_human_caucasian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a04
  • + hair_human_bfa_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h25_p
    haircolor
     haircolor_human_non_h03_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c01_f
          facepaintmakeup_human_non_c01_f
            Body details
            SlotDetails
            chest
            (one of 3)
            chest_baggy_bfa_archetype
            • Material: chest_baggy_light_ge_a32settler01_f
            chest_baggy_bfa_archetype
            • + chest_baggy_bfa_light_ge_a32_straps
            • Material: chest_baggy_light_ge_a32settler01_f
            chest_baggy_bfa_archetype
            • + chest_baggy_bfa_light_ge_a32_straps
            • + chest_baggy_bfa_light_ge_a32_shld
            • + chest_baggy_bfa_light_ge_a32_loin
            • Material: chest_baggy_light_ge_a32settler01_f
            bracerbracer_short_bfa_archetype
            • Material: bracer_short_light_ge_a32settler01_u_v01
            hand
            (one of 2)
            hand_naked_bfa_archetype
            • Material: hand_naked_caucasian_young_a01c01_bfa
            • Skin slot 0: hand_naked_caucasian_young_a01c01_bfa
            • Skin color is hued into slot: 0
            hand_glove_bfa_archetype
            • + hand_glove_bfa_light_ge_a32_cuff
            • Material: hand_glove_light_ge_a32settler01_u
            waist
            (one of 2)
            waist_belt_bfa_archetype
            • + waist_belt_bfa_light_ge_a32_back
            • Material: waist_belt_light_ge_a32settler01_u
            waist_belt_bfa_archetype
            • + waist_belt_bfa_light_ge_a32_back
            • + waist_belt_bfa_light_ge_a32_front
            • Material: waist_belt_light_ge_a32settler01_u
            legleg_pant_bfa_archetype
            • Material: leg_pant_light_ge_a32settler01_f_v02
            bootboot_tall_bfa_archetype
            • Material: boot_tall_light_ge_a32settler01_u