1. PNJ
  2. location
  3. open_worlds
  4. class
  5. smuggler
  6. chapter_2
  7. port_nowhere
  8. bartender
Portrait

Barman

Level 30 | Standard | Mêlée


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a04
  • Material: head_human_bmn_asian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmn_non_a04
  • + hair_human_bmn_non_a04_longlength
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
skincolor
(one of 2)
 skincolor_human_non_h15_p
     skincolor_human_non_h16_p
      haircolor
      (one of 3)
       haircolor_human_non_h02_p
         haircolor_human_non_h07_p
           haircolor_human_non_h14_p
            eyecolor
            (one of 2)
             eyecolor_human_non_h02_s
               eyecolor_human_non_h03_s
                complexion
                (one of 2)
                comp_human_non_c07_m
                  comp_human_non_c20_m
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_baggy_bmn_archetype
                      • + chest_baggy_bmn_light_ge_a32_loin
                      • + chest_baggy_bmn_light_ge_a32_straps
                      • Material: chest_baggy_light_ge_a32settler02_m
                      bracerbracer_short_bmn_archetype
                      • Material: bracer_short_light_ge_a32settler02_u_v02
                      handhand_naked_bmn_archetype
                      • Material: hand_naked_asian_young_a01c01_bmn
                      • Skin slot 0: hand_naked_asian_young_a01c01_bmn
                      • Skin color is hued into slot: 0
                      waistwaist_belt_bmn_archetype
                      • Material: waist_belt_light_ge_a32settler02_u
                      legleg_pant_bmn_archetype
                      • Material: leg_pant_light_ge_a32settler02_m_v02
                      bootboot_tall_bmn_archetype
                      • + boot_tall_bmn_light_ge_a32_pouch
                      • Material: boot_tall_light_ge_a32settler02_u