1. PNJ
  2. location
  3. flashpoint
  4. shared
  5. the_tomb_opens
  6. enemy
  7. trash_native_hunter
Portrait

Chasseur rôdeur des tombes

Level 20 | Standard | Maître tireur embusqué


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany500100%

Grenade fumigène

FQN: abl.​npc.​ability.​tech.​diversion

Grenade fumigène
30sinstant30 m25100%

Embuscade

FQN: abl.​npc.​ability.​rifle.​ambush

Embuscade
12s2.5s cast30 m10100%

Impulsion

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulsion
15sinstant6 m9100%

Série de tirs

Libère une série de tirs infligeant chacun <<1[$d point/$d point/$d points]>> de dégâts d'arme. Obligation d'être à couvert.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Série de tirs
15s3s channel30 m5100%

Tir précis

FQN: abl.​npc.​ability.​rifle.​snipe

Tir précis
6s1.5s cast30 m4100%

Tir embusqué

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Tir embusqué
12s3s cast30 m2100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a04
  • Material: head_human_bmn_african_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_geheadband02_bmn_archetype
  • Material: face_geheadband02_med_ge_a30primative01_u
hair
(one of 3)
hair_human_bmn_non_a08_mohawk
  • + hair_human_bmn_non_a08_sideburns
  • Material: hair_human_non_a08_v01_m
hair_human_bmn_non_a13
  • + hair_human_bmn_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_sides
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h20_p
    haircolor[empty]
    complexion
    (one of 3)
    comp_human_non_eyebrow07_m
      comp_human_non_c17_m
        comp_human_non_c28_m
          facepaint
          (one of 3)
          [empty]
          [empty]
          [empty]
          Body details
          SlotDetails
          chestchest_tight_bmn_archetype
          • + chest_tight_bmn_med_ge_a28_chest
          • + chest_tight_bmn_med_ge_a28_loin
          • Material: chest_tight_med_ge_a28sandpeople01_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_med_ge_a30primative01_u_v02
          handhand_naked_bmn_archetype
          • Material: hand_naked_african_young_a01c01_bmn
          • Skin slot 0: hand_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 0
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_med_ge_a30_back
          • + waist_belt_bmn_med_ge_a30_front
          • Material: waist_belt_med_ge_a30primative01_u
          legleg_underwear_bmn_archetype
          • Material: leg_pantskin_non_non_a01underwear01_m_v01
          • Skin slot 1: leg_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot
          (one of 3)
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c03_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c01_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          boot_tallskin01_bmn_archetype
          • + boot_tallskin01_bmn_light_jw_a04_wraps
          • Material: boot_tallskin01_light_jw_a04c03_u
          • Skin slot 1: boot_naked_african_young_a01c01_bmn
          • Skin color is hued into slot: 1
          All NPCs with this appearance (4)