1. PNJ
  2. location
  3. taris
  4. mob
  5. humanoid
  6. deaths_claw
  7. deaths_claw_taskmaster
Portrait

Chef d'équipage pirate

Level 17-18 | Champion | Commandant des mercenaires


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir aligné

FQN: abl.​npc.​ability.​tech.​rail_shot_random_boss4

Tir aligné
15sinstant30 m100100%

Sonde explosive

FQN: abl.​npc.​ability.​tech.​explosive_probe

Sonde explosive
30sinstant30 m70100%

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10s3s channel30 m50100%

Missiles thermoguidés

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Missiles thermoguidés
15sinstant30 m25100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random_boss4

Électrofléchette
20sinstant30 m20100%

Artillerie

FQN: abl.​npc.​ability.​tech.​artillary

Artillerie
20s3s cast30 m15100%

Souffle chargé

Lance trois souffles de puissance sur la cible.

FQN: abl.​npc.​ability.​pistol.​burst

Souffle chargé
6s1.5s cast30 m5100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 13416627872593885282

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a06
  • + hair_human_bms_non_a06_ponytail
  • Material: hair_human_non_a06_v02_m
facehair[no archetype]
  • + 1156773 – not found
  • + 1156768 – not found
  • Material: facehair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h16_p
    haircolor
     haircolor_human_non_h09_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_c20_m
          ageage_non_non_old01_m
            Body details
            SlotDetails
            chestchest_baggy_bms_archetype
            • + chest_baggy_bms_med_ge_a19_back
            • + chest_baggy_bms_med_ge_a19_collar
            • + chest_baggy_bms_med_ge_a19_shld
            • Material: chest_baggy_med_ge_a19mercenary03_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a19mercenary03_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_med_ge_a19_forearm
            • Material: hand_glove_med_ge_a19mercenary03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a19_front
            • + waist_belt_bms_med_ge_a19_back
            • Material: waist_belt_med_ge_a19mercenary03_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a19mercenary03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a19_shin
            • Material: boot_tall_med_ge_a19mercenary03_u