1. PNJs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bmn_02
Portrait

Chevalier de Zakel cyborg

Level 65 | Weak | Mêlée


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5sinstantané30 m900100%

Saut de Force

Saute sur la cible, l'immobilisant pendant 1,5 seconde et lui infligeant des dégâts légers. Délai de réutilisation et portée maximum plus courts.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_leap

Saut de Force
15sinstantané6-30 m200100%

Double attaque

Attaque deux cibles à courte portée et inflige des dégâts intermédiaires.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_double_strike

Double attaque
4.5sinstantané4 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_non_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bmn_archetype
  • + face_ssneck01_bmn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair[no archetype]
  • + facehair_human_bmn_african_sm_cyber02_bottom
  • + facehair_human_bmn_african_sm_cyber02_front
  • Material: facehair_human_non_sm_cyber02_u
skincolor[empty]
haircolor
 haircolor_human_non_h10_p
    eyecolor[empty]
    complexioncomp_human_non_c01_m
      Body details
      SlotDetails
      chestchest_tight_bmn_archetype
      • + chest_tight_bmn_heavy_ge_zki01_armor
      • + chest_tight_bmn_heavy_ge_zki01_sleeve
      • + chest_tight_bmn_heavy_ge_zki01_loin
      • + chest_tight_bmn_heavy_ge_zki01_shoulder
      • Material: chest_tight_heavy_ge_zki01c01_u
      bracerbracer_short_bmn_archetype
      • Material: bracer_short_med_ge_a14military07_u_v02
      handhand_glove_bmn_archetype
      • + hand_glove_bmn_heavy_ge_zki01_forearm
      • Material: hand_glove_heavy_ge_zki01c01_u
      waistwaist_belt_bmn_archetype
      • + waist_belt_bmn_heavy_ge_zki01_back
      • + waist_belt_bmn_heavy_ge_zki01_front
      • Material: waist_belt_heavy_ge_zki01c01_u
      legleg_cyborg01_bmn_archetype
      • Material: leg_cycborg01_med_ge_cy01c02_u
      bootboot_tall_bmn_archetype
      • + boot_tall_bmn_heavy_ge_zki01_cover
      • Material: boot_tall_heavy_ge_zki01c01_u