1. PNJs
  2. flashpoint
  3. star_fortress
  4. boss
  5. solo_boss
  6. trash_add_bfn_01
Portrait

Chevalier de Zakel cyborg

Level 65 | Weak | Mêlée


Attributs

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[utl_trash_download_switch_caster]

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​utl_trash_download_switch_caster

[utl_trash_download_switch_caster]
4.5sinstantané30 m900100%

Charge de Force

Charge l'ennemi, l'immobilisant pendant 1,5 seconde et lui infligeant des dégâts légers.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Charge de Force
30sinstantané6-30 m200100%

Saccage

Série d'attaques au sabre laser infligeant <<1[$d point/$d point/$d points]>> de dégâts d'arme pendant 3 secondes. Les ennemis faibles et standard sont également étourdis pour la durée de l'effet. Attaque avec deux armes si applicable.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_ravage

Saccage
30scanalisation de 3s4 m100100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_npc01
  • Material: head_human_african_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_ssneck01_bfn_archetype
  • + face_ssneck01_bfn_light_ss_a05_ear
  • Material: face_ssneck01_light_ss_a05c01_u
hairhair_human_bfn_non_a08_base
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfn_african_sw_cyber02_front
  • + facehair_human_bfn_african_sw_cyber02_side01
  • + facehair_human_bfn_african_sw_cyber02_side02
  • Material: facehair_human_non_sw_cyber02_u
skincolor
 skincolor_human_african_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_human_non_h01_s
        complexion[empty]
        Body details
        SlotDetails
        chestchest_tight_bfn_archetype
        • + chest_tight_bfn_heavy_ge_zki01_sleeve
        • + chest_tight_bfn_heavy_ge_zki01_loin
        • + chest_tight_bfn_heavy_ge_zki01_shoulder
        • + chest_tight_bfn_heavy_ge_zki01_armor
        • Material: chest_tight_heavy_ge_zki01c01_u
        bracerbracer_short_bfn_archetype
        • Material: bracer_short_heavy_ge_zki01c01_u
        handhand_glove_bfn_archetype
        • + hand_glove_bfn_heavy_ge_zki01_forearm
        • Material: hand_glove_heavy_ge_zki01c01_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_heavy_ge_zki01_back
        • + waist_belt_bfn_heavy_ge_zki01_front
        • Material: waist_belt_heavy_ge_zki01c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_heavy_ge_zki01c01_u
        bootboot_tall_bfn_archetype
        • + boot_tall_bfn_heavy_ge_zki01_cover
        • Material: boot_tall_heavy_ge_zki01c01_u