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Portrait

Chevalier saboteur

Level 48 | Strong | Gardien Jedi


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Appel protecteur

Réduit de 20 % les dégâts subis par l'utilisateur pendant 9 secondes. Remarque : pouvoir équilibré pour les PNJ utilisateurs.

FQN: abl.​npc.​ability.​force.​warding_call

Appel protecteur
2m 0sinstantanéany150100%

Forme Soresu

FQN: abl.​npc.​ability.​saber.​soresu_form_jedi

Forme Soresu
60sinstantanéany100100%

Frappe fatale

FQN: abl.​npc.​ability.​saber.​sundering_strike

Frappe fatale
4.5sinstantané4 m50100%

Champ de balayage

FQN: abl.​npc.​ability.​force.​force_sweep_gtaoe

Champ de balayage
12sinstantané4 m35100%

[blade_storm]

FQN: abl.​npc.​ability.​force.​blade_storm

[blade_storm]
12sinstantané15 m25100%

Stase experte

Version instantanée et faible de la stase de Force. REMARQUE - Équilibré pour les PNJ utilisateurs à cause de la durée de l'étourdissement.

FQN: abl.​npc.​ability.​force.​force_stasis_instant

Stase experte
60sinstantané15 m10100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a03
  • Material: head_human_bms_asian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bms_non_a05
  • + hair_human_bms_non_a05_bangs
  • + hair_human_bms_non_a05_lock
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 2)
[no archetype]
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 2)
 skincolor_human_non_h17_p
     skincolor_human_asian_h08_p
      haircolor
      (one of 2)
       haircolor_human_non_h06_p
         haircolor_human_non_h11_p
          eyecolor
           eyecolor_human_non_h02_s
            complexioncomp_human_non_c20_m
              ageage_non_non_mid01_m
                Body details
                SlotDetails
                chestchest_robe02_bms_archetype
                • + chest_robe02_bms_heavy_jk_a09_back
                • + chest_robe02_bms_heavy_jk_a09_hooddown
                • + chest_robe02_bms_heavy_jk_a09_shld
                • Material: chest_robe02_heavy_jk_a09c02_u
                bracerbracer_short_bms_archetype
                • Material: bracer_short_heavy_jk_a09c02_u_v02
                handhand_gauntlet_bms_archetype
                • + hand_gauntlet_bms_heavy_jk_a09_wrist
                • Material: hand_gauntlet_heavy_jk_a09c02_u
                waistwaist_belt_bms_archetype
                • + waist_belt_bms_heavy_jk_a09_back
                • + waist_belt_bms_heavy_jk_a09_front
                • Material: waist_belt_heavy_jk_a09c02_u
                legleg_armor02_bms_archetype
                • Material: leg_armor02_heavy_jk_a09c02_m_v02
                bootboot_tall_bms_archetype
                • + boot_tall_bms_heavy_jk_a09_shin
                • Material: boot_tall_heavy_jk_a09c02_u