1. PNJs
  2. event
  3. rakghoul
  4. corellia
  5. imperial
  6. infected_citizen_2
Portrait

Citoyen infecté

Level 47-48 | Standard | Mêlée


Attributs

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_a01
  • Material: head_human_bmn_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
face
(one of 3)
face_gehelmet08_bmn_archetype
  • + face_gehelmet08_bmn_light_ge_a08_rim
  • Material: face_gehelmet08_light_ge_a08repcitizen02_u
[empty]
[empty]
hair
(one of 2)
hair_human_bmn_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmn_caucasian_a01_chops
  • + facehair_human_bmn_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_a03_mustache
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmn_caucasian_sm_cyber04_front
  • Material: facehair_human_non_sm_cyber04_u
skincolor
(one of 2)
 skincolor_human_non_h25_p
     skincolor_human_non_h29_p
      haircolor
      (one of 2)
       haircolor_human_non_h07_p
         haircolor_human_non_h14_p
          eyecolor
           eyecolor_human_non_h05_s
            complexion
            (one of 2)
            comp_human_non_c07_m
              comp_human_non_c28_m
                ageage_non_non_old01_m
                  Body details
                  SlotDetails
                  chest
                  (one of 2)
                  chest_tight_bmn_archetype
                  • + chest_tight_bmn_light_ge_a08_scarf
                  • + chest_tight_bmn_light_ge_a08_shld
                  • Material: chest_tight_light_ge_a08repcitizen02_m
                  chest_tight_bmn_archetype
                  • Material: chest_tight_light_ge_a08repcitizen02_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_light_ge_a08repcitizen02_u_v01
                  handhand_glove_bmn_archetype
                  • Material: hand_glove_light_ge_a08repcitizen02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_light_ge_a08_front
                  • Material: waist_belt_light_ge_a08repcitizen02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_light_ge_a08repcitizen02_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_light_ge_a08_shin
                  • Material: boot_tall_light_ge_a08repcitizen02_u
                  All NPCs with this appearance (15)