1. PNJs
  2. location
  3. corellia
  4. class
  5. trooper
  6. target_rich_environment
  7. ors_resistance_fighter_01
Portrait

Combattant de la résistance

Level 47-48 | Standard | Mêlée


Attributs

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a05
  • Material: head_human_bmn_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a14_main
  • Material: hair_human_non_a14_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
facehair
(one of 3)
[no archetype]
  • + 1006659 – not found
  • + 1312102 – not found
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h06_p
     skincolor_human_non_h01_p
       skincolor_human_non_h04_p
        haircolor
         haircolor_human_non_h06_p
          eyecolor
           eyecolor_human_non_h02_s
            complexion
            (one of 2)
            comp_human_non_c16_m
              comp_human_non_c25_m
                Body details
                SlotDetails
                chestchest_jacket_bmn_archetype
                • + chest_jacket_bmn_med_sm_a01_arm
                • + chest_jacket_bmn_med_sm_a01_collar
                • + chest_jacket_bmn_med_sm_a01_shld
                • Material: chest_jacket_med_sm_a01c02_m
                bracerbracer_short_bmn_archetype
                • Material: bracer_short_med_sm_a01c02_u_v02
                handhand_glove_bmn_archetype
                • + hand_glove_bmn_med_sm_a01_cuff
                • Material: hand_glove_med_sm_a01c02_u
                waistwaist_belt_bmn_archetype
                • + waist_belt_bmn_med_sm_a01_front
                • + waist_belt_bmn_med_sm_a01_back
                • + waist_belt_bmn_med_sm_a01_sling
                • Material: waist_belt_med_sm_a01c02_u
                legleg_pant_bmn_archetype
                • Material: leg_pant_med_sm_a01c02_m_v01
                bootboot_tall_bmn_archetype
                • + boot_tall_bmn_med_sm_a01_strap
                • Material: boot_tall_med_sm_a01c02_u
                All NPCs with this appearance (7)