1. PNJ
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. republic
  7. republic_strike_commander
Portrait

Commandant d'attaque de la République

Level 37-38 | Strong | Commandant des pistoliers


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Déchargement

Tire rapidement avec les deux lasers pendant 3 secondes.

FQN: abl.​npc.​ability.​pistol.​unload

Déchargement
10s3s channel30 m100100%

Tir puissant

Effectue un tir puissant sur la cible.

FQN: abl.​npc.​ability.​pistol.​power_shot

Tir puissant
6s1.5s cast30 m50100%

Salve de blaster prototype

Tir chargé avec un pistolet spécial.

FQN: abl.​npc.​ability.​pistol.​rail_shot_pistol

Salve de blaster prototype
6s1.5s cast30 m25100%

Bombardement orbital

FQN: abl.​npc.​ability.​tech.​orbital_bombardment

Bombardement orbital
20s3s cast30 m10100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 17397920283006820794

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 3)
head_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_npc01
  • Material: head_human_bmn_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet07_bmn_archetype
  • + face_gehelmet07_bmn_med_ge_a07_goggles
  • Material: face_gehelmet07_med_ge_a07repcitizen02_u
skincolor
(one of 4)
 skincolor_human_non_h03_p
     skincolor_human_non_h05_p
       skincolor_human_non_h06_p
         skincolor_human_non_h01_p
          haircolor
           haircolor_human_non_h06_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 3)
              comp_human_non_c20_m
                comp_human_non_c01_m
                  comp_human_non_c07_m
                    age
                    (one of 2)
                    age_non_non_mid01_m
                      age_non_non_none_u
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • + chest_baggy_bmn_med_ge_a02_collar
                        • + chest_baggy_bmn_med_ge_a02_strap
                        • + chest_baggy_bmn_med_ge_a02_shld
                        • Material: chest_baggy_med_ge_a02repofficer02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a02repofficer02_u_v01
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a02_cuff
                        • Material: hand_glove_med_ge_a02repofficer02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a02_back
                        • + waist_belt_bmn_med_ge_a02_front
                        • Material: waist_belt_med_ge_a02repofficer02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a02repofficer02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a02_cuff
                        • Material: boot_tall_med_ge_a02repofficer02_u