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  3. taris_imperial
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  5. humanoids
  6. imperial
  7. sith_battle_commander
Portrait

Commandant de bataille Sith

Level 33 | Elite | Oppresseur


Attributs

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Obscurité écrasante

Fait appel à un nuage noir d'énergie pour écraser la cible, lui infligeant instantanément des dégâts cinétiques et des dégâts cinétiques supplémentaires progressifs.

FQN: abl.​npc.​ability.​force.​affliction_cast_time

Obscurité écrasante
30sincantation de 2s30 m20100%

Éclair de Force

Inflige des délais énergétiques lourds à la cible pendant la durée de l'effet. L'éclair de Force ralentit de 50 % la vitesse de déplacement de la cible.

FQN: abl.​npc.​ability.​force.​force_lightning

Éclair de Force
12scanalisation de 3s15 m10100%

Tourbillon

Piège la cible actuelle dans un tourbillon pendant quelques secondes. Les dégâts interrompent cet effet. Cible uniquement les partenaires.

FQN: abl.​npc.​ability.​force.​whirlwind_cc

Tourbillon
60sincantation de 2s30 m5100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 5914657649499330137

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a02
  • Material: head_human_bms_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a04
  • Material: head_human_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bms_non_a12
  • + hair_human_bms_non_a12_back
  • Material: hair_human_non_a12_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 4)
 skincolor_human_non_h25_p
     skincolor_human_non_h27_p
       skincolor_human_non_h30_p
         skincolor_human_non_h31_p
          haircolor
          (one of 4)
           haircolor_human_non_h09_p
             haircolor_human_non_h15_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h12_p
                  eyecolor
                   eyecolor_human_non_h05_s
                    complexion
                    (one of 3)
                    comp_human_non_c30_m
                      comp_human_non_c31_m
                        comp_human_non_c24_m
                          ageage_non_non_mid01_m
                            Body details
                            SlotDetails
                            chest
                            (one of 2)
                            chest_tight_bms_archetype
                            • + chest_tight_bms_med_ss_a01_loin
                            • + chest_tight_bms_med_ss_a01_tunic
                            • Material: chest_tight_med_ss_a01c03_m
                            chest_tight_bms_archetype
                            • + chest_tight_bms_med_ss_a01_hooddown
                            • + chest_tight_bms_med_ss_a01_loin
                            • + chest_tight_bms_med_ss_a01_tunic
                            • Material: chest_tight_med_ss_a01c03_m
                            bracerbracer_short_bms_archetype
                            • Material: bracer_short_med_ss_a01c03_u_v02
                            handhand_gauntlet_bms_archetype
                            • + hand_gauntlet_bms_med_ss_a01_back
                            • Material: hand_gauntlet_med_ss_a01c03_u
                            waistwaist_belt_bms_archetype
                            • + waist_belt_bms_med_ss_a01_back
                            • + waist_belt_bms_med_ss_a01_front
                            • Material: waist_belt_med_ss_a01c03_u
                            legleg_skirt_bms_archetype
                            • Material: leg_skirt_med_ss_a01c03_u_v02
                            bootboot_tall_bms_archetype
                            • + boot_tall_bms_med_ss_a01_trim
                            • Material: boot_tall_med_ss_a01c03_u