1. PNJ
  2. location
  3. hoth
  4. mob
  5. humanoid
  6. neutral_pirates
  7. scavenger_camp_raider
Portrait

Crapule du camp des pillards

Level 38-39 | Standard | À distance


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a03
  • Material: head_human_bmn_african_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
facehair
(one of 4)
[no archetype]
  • + 1143515 – not found
  • + 1312099 – not found
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1143513 – not found
  • + 1156667 – not found
  • + 1143512 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • Material: facehair_human_non_blank_u
skincolor
(one of 3)
 skincolor_human_non_h04_p
     skincolor_human_non_h07_p
       skincolor_human_non_h02_p
        haircolor
        (one of 3)
         haircolor_human_non_h06_p
           haircolor_human_non_h10_p
             haircolor_human_non_h02_p
              eyecolor
               eyecolor_human_non_h02_s
                complexion
                (one of 4)
                comp_human_non_c20_m
                  comp_human_non_c24_m
                    comp_human_non_c22_m
                      comp_human_non_c12_m
                        Body details
                        SlotDetails
                        chestchest_tight_bmn_archetype
                        • + chest_tight_bmn_med_ge_a15_back
                        • + chest_tight_bmn_med_ge_a15_hoodup
                        • Material: chest_tight_med_ge_a15mercenary02_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a15mercenary02_u_v02
                        handhand_glove_bmn_archetype
                        • + hand_glove_bmn_med_ge_a15_forearm
                        • Material: hand_glove_med_ge_a15mercenary02_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a15_front
                        • + waist_belt_bmn_med_ge_a15_back
                        • + waist_belt_bmn_med_ge_a15_sling
                        • Material: waist_belt_med_ge_a15mercenary02_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a15mercenary02_m_v02
                        bootboot_tall_bmn_archetype
                        • + boot_tall_bmn_med_ge_a15_shin
                        • Material: boot_tall_med_ge_a15mercenary02_u