1. PNJ
  2. event
  3. pirate_onslaught
  4. republic
  5. mobs
  6. standard_scout_01
Portrait

Éclaireur de la République

Level 70 | Standard | Guetteur


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir dans les jambes

FQN: abl.​npc.​ability.​rifle.​leg_shot

Tir dans les jambes
20sinstant30 m1000100%

Cible amorphe

FQN: abl.​npc.​ability.​tech.​laze_target

Cible amorphe
20sinstant30 m990100%

À couvert !

Roule vers le point de couverture sélectionné. Être à couvert augmente vos défenses à distance, et au lieu de vous toucher, la majorité des attaques à distance frappent votre couverture pendant toute la durée.

FQN: abl.​state.​take_cover

À couvert !
1sinstantany075%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_asian_a01
  • Material: head_human_asian_a01c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a02
  • Material: head_human_asian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a03
  • Material: head_human_asian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
(one of 4)
 skincolor_human_non_h13_p
     skincolor_human_non_h14_p
       skincolor_human_non_h15_p
         skincolor_human_non_h16_p
          haircolor
          (one of 4)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h14_p
                 haircolor_human_non_h01_p
                  eyecolor
                   eyecolor_human_non_h02_s
                    complexion
                    (one of 4)
                    comp_human_non_c01_f
                      comp_human_non_c01_f
                        comp_human_non_c07_f
                          comp_human_non_c20_f
                            facepaint
                            (one of 4)
                            makeup_human_non_c05_f
                              makeup_human_non_c06_f
                                makeup_human_non_c07_f
                                  makeup_human_non_c08_f
                                    Body details
                                    SlotDetails
                                    chestchest_tight_bfn_archetype
                                    • + chest_tight_bfn_med_ge_a15_back
                                    • + chest_tight_bfn_med_ge_a15_chest
                                    • + chest_tight_bfn_med_ge_a15_hoodup
                                    • Material: chest_tight_med_ge_a15mercenary02_f
                                    bracerbracer_short_bfn_archetype
                                    • Material: bracer_short_med_ge_a15mercenary02_u_v02
                                    handhand_glove_bfn_archetype
                                    • + hand_glove_bfn_med_ge_a15_forearm
                                    • Material: hand_glove_med_ge_a15mercenary02_u
                                    waistwaist_belt_bfn_archetype
                                    • + waist_belt_bfn_med_ge_a15_front
                                    • + waist_belt_bfn_med_ge_a15_back
                                    • + waist_belt_bfn_med_ge_a15_sling
                                    • Material: waist_belt_med_ge_a15mercenary02_u
                                    legleg_pant_bfn_archetype
                                    • Material: leg_pant_med_ge_a15mercenary02_f_v02
                                    bootboot_tall_bfn_archetype
                                    • + boot_tall_bfn_med_ge_a15_shin
                                    • Material: boot_tall_med_ge_a15mercenary02_u