1. PNJs
  2. operation
  3. deepstation
  4. difficulty_1
  5. boss
  6. lord_valeo
  7. grey_swarm_thrall_male_03
Portrait

Esclave de l'essaim gris <Le Murmure>

Level 80 | Standard | Mêlée


Attributs

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Mutilation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_leap

Mutilation
6sinstantané15 m99100%

Frappe lacérante

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_flurry

Frappe lacérante
1sinstantané6 m50100%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstantané4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstantané4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstantané30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstantané30 m04%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstantané30 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_caucasian_a01
  • Material: head_human_bma_infected_a03c01
  • Eye material: eye_human_infected_npc01_c01
  • Skin color is hued into slot: 0
faceface_sshelmet09_bma_archetype
  • Material: face_sshelmet09_light_ss_a09c01_u
haircolor[empty]
complexion[empty]
age[empty]
Body details
SlotDetails
chestchest_cyborg05_bma_archetype
  • Material: chest_cyborg05_heavy_ge_cy03c01_m
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
handhand_gloveskin02_bma_archetype
  • Material: hand_gloveskin02_med_sm_mtx14c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
waistwaist_belt_bma_archetype
  • Material: waist_cyborg05_med_ge_cy02c01_u
  • Skin is shown in slot 1 but no skin material defined
  • Skin color is hued into slot: 1
legleg_cyborg05_bma_archetype
  • Material: leg_cyborg05_heavy_ge_cy05c01_u
bootboot_cyborg05_bma_archetype
  • Material: boot_cyborg05_heavy_ge_cy05c01_u
All NPCs with this appearance (2)