1. PNJ
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. corporate
  7. corporate_council_bodyguard
Portrait

Garde du corps du conseil d'affaires

Level 47-48 | Elite | Commando Mandalorien


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tir aligné

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Tir aligné
15sinstant30 m125100%

Grappin

FQN: abl.​npc.​ability.​tech.​grapple

Grappin
36s4s cast8-30 m100100%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstant10 m65100%

Électrofléchette

FQN: abl.​npc.​ability.​tech.​electro_dart_random

Électrofléchette
2m 0s4s cast30 m60100%

Explosion de missile

FQN: abl.​npc.​ability.​tech.​missile_blast

Explosion de missile
9s1.5s cast30 m55100%

Missiles thermoguidés

FQN: abl.​npc.​ability.​tech.​heatseeker_missiles_nocharge

Missiles thermoguidés
15sinstant30 m40100%

Mort venue du ciel

Texte non valide - DNT

FQN: abl.​npc.​ability.​pistol.​death_from_above

Mort venue du ciel
30s3s channel30 m20100%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4422053678199721781

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_zabrakrep_bms_non_a08
  • + hair_zabrakrep_bms_non_a08_attach
  • Material: hair_zabrak_non_a08_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a09
  • + hair_zabrakrep_bms_non_a09_side
  • Material: hair_zabrak_non_a09_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
hair_zabrakrep_bms_non_a07
  • Material: hair_zabrak_non_a07_v01_m
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
(one of 3)
 skincolor_human_non_h29_p
     skincolor_human_non_h30_p
       skincolor_human_non_h35_p
        haircolor
        (one of 2)
         haircolor_human_non_h14_p
           haircolor_human_non_h08_p
            eyecolor
             eyecolor_zabrak_non_h01_s
              complexioncomp_zabrak_non_c07_m
                facepaint
                (one of 2)
                tattoo_zabrak_non_good06_u
                  tattoo_zabrak_non_good01_u
                    ageage_non_non_mid01_m
                      Body details
                      SlotDetails
                      chestchest_tight_bms_archetype
                      • + chest_tight_bms_med_ge_a14_collar
                      • + chest_tight_bms_med_ge_a14_chest
                      • + chest_tight_bms_med_ge_a14_arm
                      • Material: chest_tight_med_ge_a14military01_m
                      bracerbracer_short_bms_archetype
                      • Material: bracer_short_med_ge_a14military01_u_v02
                      handhand_gauntlet_bms_archetype
                      • + hand_gauntlet_bms_med_ge_a14_pouch
                      • Material: hand_gauntlet_med_ge_a14military01_u
                      waistwaist_belt_bms_archetype
                      • + waist_belt_bms_med_ge_a14_front
                      • + waist_belt_bms_med_ge_a14_back
                      • + waist_belt_bms_med_ge_a14_sling
                      • Material: waist_belt_med_ge_a14military01_u
                      legleg_pant_bms_archetype
                      • Material: leg_pant_med_ge_a14military01_m_v02
                      bootboot_tall_bms_archetype
                      • + boot_tall_bms_med_ge_a14_cuff
                      • Material: boot_tall_med_ge_a14military01_u