1. PNJ
  2. location
  3. corellia
  4. mob
  5. humanoid
  6. republic
  7. corsec_prison_warden
Portrait

Gardien de la prison de la CorSec

Level 49-50 | Elite | Soudeur


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Coup vicieux

Donne un coup bas à la cible, lui infligeant des dégâts légers, mais l'étourdissant pendant 3 secondes. REMARQUE : pouvoir équilibré pour les PNJ utilisateurs en raison de la durée de l'étourdissement.

FQN: abl.​npc.​ability.​unarmed.​dirty_kick

Coup vicieux
45sinstant4 m100100%

Frappe en traître

Frappe la cible en traître.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Frappe en traître
9sinstant4 m50100%

Fonte d'armure

FQN: abl.​npc.​ability.​tech.​armor_melt

Fonte d'armure
15sinstant10 m050%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 12201804461417362226

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_asian_a01
  • Material: head_human_bms_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a02
  • Material: hair_human_non_a02_v01_m
hair_human_bms_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bms_non_a09
  • Material: hair_human_non_a09_v01_m
facehair
(one of 2)
[no archetype]
  • Material: facehair_human_non_a01_v01_m
[no archetype]
  • + 1143435 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h17_p
     skincolor_human_non_h19_p
       skincolor_human_asian_h08_p
        haircolor
        (one of 2)
         haircolor_human_non_h06_p
           haircolor_human_non_h11_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c18_m
                comp_human_non_c07_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_tight_bms_archetype
                    • + chest_tight_bms_med_ge_a14_collar
                    • + chest_tight_bms_med_ge_a14_chest
                    • + chest_tight_bms_med_ge_a14_arm
                    • Material: chest_tight_med_ge_a14military07_m
                    bracerbracer_short_bms_archetype
                    • Material: bracer_short_med_ge_a14military07_u_v01
                    handhand_gauntlet_bms_archetype
                    • + hand_gauntlet_bms_med_ge_a14_pouch
                    • Material: hand_gauntlet_med_ge_a14military07_u
                    waistwaist_belt_bms_archetype
                    • + waist_belt_bms_med_ge_a14_front
                    • + waist_belt_bms_med_ge_a14_back
                    • + waist_belt_bms_med_ge_a14_sling
                    • Material: waist_belt_med_ge_a14military07_u
                    legleg_pant_bms_archetype
                    • Material: leg_pant_med_ge_a14military07_m_v01
                    bootboot_tall_bms_archetype
                    • + boot_tall_bms_med_ge_a14_cuff
                    • Material: boot_tall_med_ge_a14military07_u
                    All NPCs with this appearance (2)