1. PNJ
  2. location
  3. alderaan
  4. mob
  5. humanoid
  6. rist
  7. rist_jailkeeper
Portrait

Gardien de prison Rist

Level 29-30 | Strong | Canonnier lourd


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Tirs auto

Tire des éclairs en continu, qui infligent de lourds dégâts en l'espace de 4 secondes. Requiert abl.npc.rifle.reload Requiert un fusil ou un canon. Requiert un pool de minutions et le pouvoir de recharge.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Tirs auto
9s4s channel30 m5070%

Salve explosive

Tire une salve explosive avec le fusil, qui inflige de lourds dégâts à la cible principale, ainsi que des dégâts légers aux autres cibles dans un rayon de 5 mètres. Requiert abl.npc.ability.rifle.reload Requiert un fusil. Conçu pour humanoid.ranged.base avec un pool de munitions.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Salve explosive
noneinstant30 m5030%

Recharge

Charge une demi-barre de munitions, de quoi lancer un pouvoir utilisant des munitions. Requiert un fusil ou un canon.

FQN: abl.​npc.​ability.​rifle.​reload

Recharge
9s1.5s castany0200%

Attaque à distance

Série de tirs à distance exécutés par un PNJ.

FQN: abl.​flurry.​npc.​ranged

Attaque à distance
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Tir dans la tête

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Tir dans la tête
15sinstant30 m04%

Attaque de mêlée

Série de coups au corps à corps portés par un PNJ.

FQN: abl.​flurry.​npc.​melee

Attaque de mêlée
noneinstant4 m0100%

Attaque sans arme

Coup unique porté, sans arme, par un PNJ.

FQN: abl.​flurry.​npc.​unarmed

Attaque sans arme
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Métadonnées

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a01
  • Material: head_human_bms_caucasian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask03_bms_archetype
  • + face_swmask03_bms_med_sw_a04_mask
  • Material: face_swmask03_med_sw_a04c01_u
hairhair_human_bms_non_a05
  • Material: hair_human_non_a05_v01_m
facehair[no archetype]
  • + facehair_human_bms_caucasian_sm_cyber01_top
  • Material: facehair_human_non_sm_cyber01_u
skincolor
 skincolor_human_non_h30_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h04_s
        complexioncomp_human_non_c21_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_tight_bms_archetype
            • + chest_tight_bms_med_ge_a14_collar
            • + chest_tight_bms_med_ge_a14_chest
            • + chest_tight_bms_med_ge_a14_arm
            • Material: chest_tight_med_ge_a14military04_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_med_ge_a14military04_u_v02
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_med_ge_a14_pouch
            • Material: hand_gauntlet_med_ge_a14military04_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_med_ge_a14_front
            • + waist_belt_bms_med_ge_a14_back
            • + waist_belt_bms_med_ge_a14_sling
            • Material: waist_belt_med_ge_a14military04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_med_ge_a14military04_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_med_ge_a14_cuff
            • Material: boot_tall_med_ge_a14military04_u
            All NPCs with this appearance (8)